False Drop and Hold
The phenomenon of False Drop on casino table games and its impact upon the measurement of casino performance. By Andrew MacDonald Senior Executive Casino Operations, Adelaide Casino, 1996 |
Casino Analyser Reference Hold Percentage |
Introduction | What is Drop? | Hold | Conclusion |
Traditionally, the concept of “false drop” has been associated with the impact upon the expected percentage hold of a game that players can have if they enter into a cycle of continually cashing large amounts of gaming chips followed by re-buying in a short time later. For the operator, the result of such a practice is often a drastic reduction in the measured performance of a game which is often inexplicable unless floor staff have specifically made note of the player in questions activities.
This paper explores the concept that whilst the traditional definition of “false drop” is still valid, it is perhaps necessary to expand its boundaries so as to encompass a series of factors which can have a detrimental effect upon the hold expectation of a game.
To consider the issue of “false drop” it is first necessary to establish what drop is, how it is used in the context of casino performance analysis and what factors may affect any analysis which uses drop as a tool.